Spencer Fitch
Spencer Fitch
3D Generalist at Embraer
Melbourne , United States

Summary

I am a professional Lighting TD at Framestore Montreal. I have had a passion for art ever since I can remember. Everyday I walk into work with the same passion I had when I was aspiring to be in this position. I love what I do and I find myself very fortunate to be in this position.

Skills

LightingTexturing3D ModelingCompositing

Software proficiency

Maya
Maya
Mari
Mari
V-Ray
V-Ray
ZBrush
ZBrush
Photoshop
Photoshop
Nuke
Nuke
SpeedTree
SpeedTree
RenderMan
RenderMan
Arnold
Arnold

Reel

Experience

  • Lighting TD at Framestore
    Montreal, Canada
    March 2016 - Present

    Lighting TD at Framestore Montreal

    Lighting shots with Maya and Arnold along with Nuke.

    -Responsible for plate matching and creating dynamic lighting scenarios for feature length films.

    - Crowd rendering and optimizing.

    - FX rendering and optimizing.

    -Look Development

    -Nuke compositing

    -Strong Knowledge of Arnold (user level)

    -Strong understanding of rendering methods.

    -Linux operation

  • Environment Artist at Tuque
    Montreal, Canada
    October 2015 - December 2015

    3D environment artist.

    I was responsible for creating the last level in the game Livelock. I was responsible for all aspects such as Modeling, texturing and look development.

    -Unity

    -Maya

    - substance designer

    -Photoshop

    -Zbrush

  • Lighting TD at MPC
    Montreal, Canada
    October 2014 - October 2015

    Lighting shots with Katana and Renderman along with Nuke.

    -Responsible for plate matching and creating dynamic lighting scenarios for feature length films.

    - Crowd rendering and optimizing.

    - FX rendering and optimizing.

    -Look Development

    -Nuke compositing

    -Strong Knowledge of Renderman (user level)

    -Strong understanding of rendering methods.

    -Linux operation

  • Freelance Environment Artist at Nvizzio
    Montreal, Canada
    June 2015 - August 2015

    3D environment artist.

    I was responsible for Modeling and texturing rides.

    -Unity

    -Maya

    - substance designer

    -Photoshop

    -Zbrush